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Spite: Reckoning of Hunger
Top-down action dungeon crawler

"The annual ritual has gone awry. A lone monk must now use their powers and cleanse the land from hungry ghosts."

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PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game artists

  • 2 Animators

  • 6 Game programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Unreal (as level editor)

  • Game engine made by the team

My Contribution:

  • Level designing all levels together w. LD colleagues, switching ownership

  • Shaping the story

  • Level propping/Set dressing

  • Lighting

  • Playtesting and analytics

  • Documentation & presentation

PROJECT SHOWREEL

Feel free to scroll through the images below!

Claudia Sjöbeck

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